Very respectable. At this point we have all of our big flashy feats, so we can start putting feats into Weapon Focus/Specialization. Combined with Menacing Stance and a good AC, the Enforcer is an excellent tank, and is really good at locking down targets and disabling them with Fear. stat. You may select one Advanced Fighter Tactic. With Improved Two-Weapon Fighting, youre now looking at four attacks per turn. Quality should also be examined because buying a low-quality goods will not help you achieve your main aim of obtaining the best product. Ability Score Increase: Dexterity (17 to 18). A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes. The brawlers class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str). few of your skill choices are worthwhile, so you will likely dump I was already considering brawler because I liked having clever fighting style options, and always kinda wanted to play a Jackie Chan style character. No penalty on attacks made with any martial weapon. But there are so many! Take a Heavy Spiked Shield and a short sword for first level, but dont get attached to the sword. Your Intimidate wont be spectacular since your charisma is garbage, but you have the luxury of quantity here. Martial Flexibility (Ex): This is one of the you will need to invest in your other saves. considering no close weapon has a threat range greater than 20, its not going It's difficult to predict product costs nowadays. Sorry. Feats like Toughness are good examples because they give you But its one of the most crucial choices youll ever make. Ignore 20 feet or more of difficult terrain when you move, The base weapon damage dice of your brutal weapon always roll maximum results, Level 16,