The Knock Back skill gains +15% chance to hit. Chosen mace has 60% Ignore armor and 115% Armor modifier. Nimble: 40/160 Brow line beats other 40% Nimble linesNimble does a wonderful job of mitigating the occasional headshot that you might take, but Brow does allow for a unique armor line to be used that takes advantage of how Nimble works. Extra hit chance is appreciated here, even if it isnt used very often. Against Chosen we avoid the unfortunate 2 hit death possibility and also eliminate the possibility of getting a heavy injury such as Fractured Skull on the first hit. Lets address the negatives before we get to the positives. This can be anywhere from 15-25 extra accuracy against shielded enemies and is especially useful against Footman/Ancient Dead who love their shield spam and are highly vulnerable to Duelist given their low HP. Gifted often gets compared against other stat perks in the game, lets see how it compares. Just because you got a famed Spear with +13% headshot chance doesnt mean HH is good on it. Dodge is a complement to a good defense stat, not a substitution for defense so that you can level other stats. If your bro is missing his attacks then Reach is not helping you. Generally speaking, just putting a few points of RDF is enough to accomplish this as the enemy AI tends to target the easiest to hit Nimble guy on your front line. Peasant Militia and Manhunters origin: More bros, more surroundsPeasants get to field more bros and lose access to the skilled expensive backgrounds. Unlike the early game however, the Arena can feature some highly dangerous enemies. The less obvious reason is that every turn they spend trying to break your shield, is a turn they arent trying to kill you. Split Shield damage to shields increased by 50% on Axes only. forge of empires top fighters. This makes him a prime target for Flies, so Resilient can be a good pick for your Goblin Trophy bro if he is critical to your Goblin strategy. Rotation can also work here. The ideal would be a perfect Noble Mail and Steppe Helmet: 250/200 armor for a mere 16 FAT. Dagger Puncture: Injure almost everything consistentlyBecause it completely ignores armor, Puncture is a great way to set up injuries and with CS you can injure just about everything in the game, even Orc Warriors. Taunt has some limitationsDespite the utility that Taunt offers it suffers from two problems that lead to it commonly being disregarded by the community. Even if you miss your Stun you can use wait turn and theres a pretty good chance the Hexe will go for you since you are right next to her. This mobility allows them to reposition a little bit each turn to try and claim high ground tiles, stay in cover, or get clear shots. The best weapons to use HH are going to be those with high armor ignoring damage (AID). This means that each point of RES you take gets 4 chances to be helpful to you for every scream. Blazing Deserts: Gunners are dangerousThe extra RDF of Dodge is helpful against the new Gilded Gunners, who will AoE spam your party with ranged damage. There isnt a single regular armor combination in the game where going NimbleForge is advantageous (rather than specializing), even with LPR. Things like Bags, Recover, Berserk, Frenzy, etc. Taking Taunt on a skilled unit doesnt make much sense because you could be spending your time killing instead of Taunting. Pure weapon throwers may need Bags for really long fights where fifteen throwing weapons might not be enough for various reasons (lack of heavy throwing weapons, of the Duelist perk, of damage dealers in the team). This also means that Reach will be easier to use against easy to hit enemies like Orcs, and will be worse against an Ancient Dead established Shieldwall. Going for a Billhook followed by a Crypt Cleaver is some of the highest damage you can get out of a turn. LWs need a lot of ResolveGoing alone has some problems that might not be immediately obvious. Otherwise, feel free to use the table of contents on the sidebar to jump to perks of interest. Im just illustrating an example where you can use the turn order to your advantage even without really worrying about the Initiative stat. Two-Handers with mastery can move & attack even when capped on FatigueUsing a two-handed weapon single target attack with mastery costs 12 FAT. . In this way, you can loosely translate your Gifted gain into +12 RES. By the time you clear the crisis (around day 100 lets say), you might have a level 12 or 13 guy. You really cannot ignore it. As armor is lost the value will slide back up to 40%. 60 RES puts a -12 penalty on your targets RES for damage based morale checks. Your RES for purposes of the Fearsome penalty includes the Banner buff, Lone Wolf, etc. The chance of a morale drop when taking damage depends on your current modified RES and % of missing hp (after subtracting damage taken). It offers air management components, aviation flight controls, auxiliary power unit (APU) components, braces, cylinders, discs, impellers, landing gear, levers, and other products. 3-Headed Flail: Split damage is awful for dealing injuriesBecause it is hitting multiple times, the 3HF is a terrible weapon for inflicting injuries even with CS. Executioner is inherently better on bros with other damage modifiers. Recover is recommended for continued tanking, as Indom and incoming attacks will fill your tanks Fatigue quickly. Duelist also doesnt provide any value against naked enemies. You cant always just stand around and let the enemies walk into you. Although the effect is good, Overwhelm can be awkward, and theres some issues to be aware of. GrenadesAcid, Holy Water, and the new bombs in Blazing Deserts. You dont have to be that extreme about it, It isnt all or nothing. Weapons like Warscythe and Warbow would appreciate the help. However, given the low Ignore% and low armor damage Shamshir is actually only similar Mace/Hammer at injury deliver while costing more FAT to Gash. Heavy Crossbow with Mastery (Arbalester) vs. no reduction: 45-71 armor damage (35-55 x 130%), 70% Forge: 31-50 armor damage (35-55 x 130% x 70%), 80HP, 300/300 Forge vs. Fighting Axe gains ~115 total armor from Forge, %drop morale = 100 (75 40 * (1 190/200)). Thats comparable to Brawny with two more bag slots on top. Nimble does support Initiative builds, but by no means relies on them. The penalty to hit chance when shooting at a target that has no clear line of fire is reduced from 75% to 50% for ranged weapons. With the Adrenaline nerf to 1AP, you can no longer cheese Fatigue requirements using the Adrenaline cycle. They also suffer -3 Resolve on all morale checks for each adjacent enemy. Ive beaten most of them without Recover but it is a good skill to have in these fights. However, grabbing a crucial tile in-between the lines or running up a hill to secure space for your team can be important. It is worth noting that Dogs and Sergeants have no hat so HH is still good there. Warriors have enough armor that most weapons will have a Fearsome window against them. Hi, your answer is realy interesting. And at the very least you want 80 free fat. Unholds: Prevent throwingUnholds want to throw you around and get at your weaker backliners. Recover can help support Adrenaline spamming, but if you just need to use it once or twice in a battle to gain an advantage then you dont necessarily need Recover for it. Sunken LibraryThe Library is our newest legendary fight. I would like to hope everyone can get something out of this guide.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[250,250],'gamerofpassion_com-large-leaderboard-2','ezslot_4',110,'0','0'])};__ez_fad_position('div-gpt-ad-gamerofpassion_com-large-leaderboard-2-0'); Beginners will find plenty of advice to make informed decisions on when and why to choose a particular perk. Due to diminishing returns from Berserk across the party as well as its other limitations that I described, it is completely fine to skip Berserk on some bros. For some bros it just doesnt make a ton of sense to use Berserk such as bros with very poor FAT, shield bros, Overwhelm bros, or setup bros who are designed to help other bros proc Berserk rather than proc it themselves. Indomitable, Taunt, and/or Nets will prevent Warriors from pushing and should be used to control the edges. LW can help you skimp on Skill for more defensive/Resolve investment, but doesnt that defeat the purpose of using LW on the archer to begin with? For that reason and because quivers do not cost any FAT, Bags brings nothing to pure archers. Violetta is a little princess who wants to be as strong and brave as her brothers. PerkA dumb quote, reference, or joke Im putting in for fun.Description: the in-game description for reference.Summary: some + and points that summarize the perk.Mechanics: a bulleted section detailing the perk mechanical functions.Discussion: in-depth analysis of the perk, its pros and cons.Use Cases: specific scenarios worth considering when using the perk. Also good in the Library. Bleeding, Charmed) has its duration reduced to 1 turn. All of them. 10% injured on first shot. You want to keep your talented prospects alive and Rotation can help, whether it is on the talent itself or on lesser bros. MartyrsI dont like designated martyrs personally, but if you are into that and the guy survives for awhile then he may find some use in Rotation to save other guys who are more important. Updated Overwhelm maximum stack count (there is none). If they can safely hide behind Conscripts it can be difficult to chew through the Conscripts to get to them quickly. Awesome guide in which you obviously put a lot of time and knowledge but what actually killed me are the quotes in the flavor text!Every time I didnt know the origin I had to pause and research them and loved each one of them!Thank you again for the effort . Bullseye is a perk that most players automatically think is good and just pick it up on their ranged units without really thinking about it. Shield bros: Fearsome gives them support utilityShield bros deal low enough damage that they can appreciate Fearsomes low damage morale check effect. 3HF and AoE: HH is awkwardThe 3HF cannot do the same shenanigans as the regular Flail, because the 3-hit combo makes Hail unable to prime your stacks, as the stack is gained and lost before Hail finishes yielding no stack. Reason one is that heavy armor already does a great job at protecting you from ranged fire. Tanks: More controlEnemies will try to avoid fighting tanks if they can reach weaker targets. If you already have Colossus, what if you wanted to double down on the passive durability and grab Brow as well? To illustrate the danger low HP Forge units can find themselves in, please refer to the following table. ft. "Valley Forge Lounge" with giant fireplace, reclaimed barn wood beams, leather seating, catering kitchen and humidor. No other perks are in play unless mentioned. As brothers we fight. You might say who cares, I want the Fatigue anyway and thats fine, but if you are trying to decide between Brawny and a different stat boosting perk then you may want to consider that Brawny gets weaker with Famed armor. 'High HP Low Fatigue' means you level fatigue. The more i use is good for bf, yeah ok, but they get even slower. Ive had 60 base RES LWs drop to Fleeing just from people walking up to them. This means your Spearwall is active all through turn 2 and 3 even if you get breached (assuming Mastery). Most enemy range units actually have fairly poor RSK, and by the end of turn 1 or on turn 2 you can have your frontline in cover behind the enemys frontline forcing their range units to try and shoot past their own troops or move forward. DiscussionIf you are just using a 1H Sword and no specials then Mastery is more skippable than usual due to Swords already having lower FAT costs. Chosen. Winged Mace Double Grip only: 7.42 hits on average. One option could be to have a Duelist start with Spearwall and then switch to a better Duelist option afterward, or to give a Thrower a backup Spear. It is also useful for defensive utility such as swapping to a Whip or Nets. So with little or no investment into HP Colossus is already outpacing the other raw stat boosting perks in terms of raw numbers. Barbarian Chosen are too dangerous to leave alive for long so it becomes a damage race. If you would like to see how helpful FA is with 80 MSK against some Chosen, refer tothis forum post. It isnt just useful against Goblins. The problem with Anticipation is that enemies arent stupid. Your weak armor and lack of defensive/durability skills makes avoiding attacks extremely important. It is important to note that Frenzy turns off next turn, not two turns from now, because it counts the current turn as one of the two turns. Having Frenzy up next turn makes it easier to get more kills to get more Berserks and Frenzies later. Fencers can also easily activate Berserk for Recover efficiency. How valuable is more FAT for this bro?It isnt all that uncommon to see people in the community claim that Brawny is an auto-pick for Forge units and I think that this is shortsighted. This is the ceiling for Brawny value. For nimble bros, using steel brow and going without a helmet is viable in some circumstances, it looks 40/280/-21 it would be significantly better than standard 120/95/-15. Anti-Overwhelm synergy: Their value condition is at oddsNot that they cannot be used together, but to get Overwhelm value you need to have not killed your target and to get Berserk value you need to kill your target so they are at odds with each other. Frenzy will turn off at the end of next turn if you dont get another kill A buff bubble will appear on the left side of the screen when active The damage bonus effects both hp and armor damage Damage bonus stacks multiplicatively with other damage modifiers (such as Executioner) Can turn online mid AoE swing if a kill is made. It is easy to see why. Therefore, Dodge protects you the most during the earlier and most dangerous part of the fight where all of the enemies are still alive. Notable here is a hefty chunk of 15MDF. If using Dodge and having high FAT, Recover also helps you gain some Dodge value back. A perfect Wolf Helmet and Alloy Plate (175/350), and many other options between would also work. Fearsome however, will make a difference into the speed and consistency of enemy morale drops, giving your team a quicker edge. Nimble: Gifted is better than usualNimble loves having a high hp count. 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